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Privacy Notice

What this timing game keeps track of (almost nothing)

TideTiming is a one-button reflex game built around a sweeping marker and a target zone. It doesn't need to know who you are to work, and it doesn't try to find out.

What the game does

A marker glides back and forth across a bar, and you tap a single button when it crosses a highlighted zone. Clean hits extend a streak; misses reset it. That's the entirety of the interaction.

What gets stored locally

Your best streak is saved in your browser's local storage under one key, purely so it's still there the next time you visit on the same device. This value never travels to any server — it's read and written entirely client-side.

What's deliberately absent

No accounts, no names, no contact details, no location tracking. We haven't wired in any advertising network or third-party analytics provider — there's nothing here that benefits from knowing who's tapping the button.

Cookies

TideTiming does not use cookies. The local storage entry behaves differently from a cookie: it never gets sent to a server automatically and stays on your device until you clear it yourself.

Server logs

As with most web pages, our hosting setup keeps brief routine logs to catch abuse and keep things running smoothly. These aren't tied to individual visitors in any meaningful way and are cycled out after a short period.

Sharing

There's no data-sharing arrangement with advertisers or third parties connected to this game, because there's essentially nothing personal to share in the first place.

Your control

You can erase your saved best streak at any time by clearing this page's site data through your browser's settings. Doing so simply resets the number back to zero.

Updates

If TideTiming's approach to data ever changes, this notice will be updated to reflect exactly what's different and why.

Reflects the current build of TideTiming